UI and AI improvements
Hey everyone!
I've just published a new update with the following improvements:
New enemy:
The first new enemy was added! This brings some variety, but most importantly it's used to test the new level generation entity spawning system and multiple consecutive attacks, since it attacks two times per phase.
Graphics are still placeholder, so they will probably change based on your feedback, so if you have any suggestions on how you would improve it leave a comment!
UI:
Following the last update's changes to the ingame UI there are other new interface changes:
New font: Since the old one was too blurry to read I've changed the game fonts to be more readable.
Scene transitions: Whenever the current level or scene is changed, a transition will now play, making the scene change smoother while loading in the background.
Equipped upgrades and pause menu: The new pause menu, aside from the resume and quit buttons, will be divided in tabs for different sections, two for now:
- The upgrades tab your current equipped upgrades, along with their remaining durability
- The settings tab shows the game settings and options (also accessible from the main menu).
How-to-play page: Since the old how to play page was a bit confusingm, I've divided it into two sections: controls and gameplay.
Pathfinding:
In preparation for the changes coming in future updates I've rewritten the pathfinding algorithm that the game uses, since the integrated one that comes with the engine was missing some feature that will be needed.
This will probably have some bugs (one I already know is that sometimes enemies overlap), so if you find anything related to movement that is not working correctly please leave a comment to let me know.
Along with these there are more small fixes and improvements, such as better enemy positioning in rooms and better minimap graphics.
Coming up changes:
In the near future I'll start to bring more actual content to the game, so stay tuned for that.
Also there are some bug I already know with the player movement (sometimes you can move during enemy turns), I'll try to fix this as soon as possible.
Files
Get Turn Dungeon
Turn Dungeon
A simple turn-based rogue-like with a retro visual style
Status | In development |
Author | khaleddo |
Genre | Adventure |
Tags | 2D, Arcade, Casual, Pixel Art, Procedural Generation, Retro, Roguelike, Singleplayer, Turn-based |
Languages | English |
More posts
- New main menu! (and other changes)Apr 15, 2022
- First boss: the king has appeared!Apr 12, 2022
- Level generationApr 07, 2022
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