New main menu! (and other changes)


Hello guys!

I've uploaded a new small update to the game featuring a new main menu! It's still a work-in-progress, but it's better than before.


Other small changes are:

  • Added support for WASD movement
  • A new in game phase panel (I'm still working on new sprites to use as phase indicators, for now it's a proof of concept)
  • A new player upgrade
  • Small fixes to the pathfinding for bigger enemies
  • Small fixes to the level generation algorithm
  • When trying to move in a direction blocked by something, the character will now face that direction instead of not responding to the input

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